//JgfBNg
let csd = GetCurrentScriptDirectory();

//Z[utH_ւ̃pX
let SavePath = csd ~ "Save\";

//Z[ut@Cւ̃pX
let SaveFilePath = SavePath ~ "Save.dat";

//RtBOt@Cւ̃pX
let ConfigFilePath = SavePath ~ "Config.dat";

//e`t@Cւ̃pX
let BulletPath = csd ~ "Library\shot_all.txt";

//Z[uRtBOf[^ǂݍ݃tO
let IsLoadFile = true;

//vCǂ𔻒f(oO΍p)
let isReplayData = false;

//݂̏
let State_Load            = 1;		//[h
let State_Title           = 2;		//^Cg
let State_Result          = 3;		//Xe[WUg
let State_Stage1_First    = 4;		//Xe[W1O
let State_Stage1_MidBoss  = 5;		//Xe[W1{X
let State_Stage1_Latter   = 6;		//Xe[W1㔼
let State_Stage1_Boss     = 7;		//Xe[W1{X
let State_Stage2_First    = 8;		//Xe[W2O
let State_Stage2_MidBoss  = 9;		//Xe[W2{X
let State_Stage2_Latter   = 10;		//Xe[W2㔼
let State_Stage2_Boss     = 11;		//Xe[W2{X
let State_Stage3_First    = 12;		//Xe[W3O
let State_Stage3_MidBoss  = 13;		//Xe[W3{X
let State_Stage3_Latter   = 14;		//Xe[W3㔼
let State_Stage3_Boss     = 15;		//Xe[W3{X
let State_StageEX_First   = 16;		//Xe[WEXO
let State_StageEX_MidBoss = 17;		//Xe[WEX{X
let State_StageEX_Latter  = 18;		//Xe[WEX㔼
let State_StageEX_Boss    = 19;		//Xe[WEX{X
let State                 = State_Load;

//J[\[x
let Cursor_Depth = 0;

//J[\ xyW [x4܂
let Cursor1_X = 0;
let Cursor1_Y = 0;
let Cursor2_X = 0;
let Cursor2_Y = 0;
let Cursor3_X = 0;
let Cursor3_Y = 0;
let Cursor4_X = 0;
let Cursor4_Y = 0;

//j[̐
let Menu_Exp = "";

//vC
let PlayTime_H = 0;
let PlayTime_M = 0;
let PlayTime_S = 0;

// RGBlꗗ
// Ԟ򉩗ΐ
let ColR = [ 255, 255, 255,   0,   0,   0, 255, 255,   0 ];
let ColG = [   0, 128, 255, 255, 255,   0,   0, 255,   0 ];
let ColB = [   0,   0,   0,   0, 255, 255, 255, 255,   0 ];

//XRAGNXeh_
//ۂ͂Ɉꉭ|_
let ExtendScore = 0;
let EasyExtendScore   =  60000;
let NormalExtendScore =  80000;
let PanicExtendScore  = 160000;

//{GNXehe
let EasyBombExtendScore   = 2000;
let NormalBombExtendScore = 2500;
let PanicBombExtendScore  = 3500;

//I[o[GNXeh {[iX_
let OverPlayerExtendBonus = 100000000;
let OverBombExtendBonus   =  40000000;
